


Heart case and sword
Sword normal, base colour
and occulision
Case normal, base colour,
occulision and transparency
Sword normal, base colour
and occulision













This heart case and sword were created in Maya, with smaller
details on the sword being created using height maps on
Adobe Substance Painter, then rendered in Unreal Engine.
All base colours, occlusion, normals and transparency maps
are demonstrated.
