Heart case and sword

Sword normal, base colour

and occulision

Case normal, base colour,

occulision and transparency

Sword normal, base colour

and occulision

This heart case and sword were created in Maya, with smaller

details on the sword being created using height maps on

Adobe Substance Painter, then rendered in Unreal Engine.

All base colours, occlusion, normals and transparency maps

are demonstrated.

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